AI Insights · Timothy · October 2022
Top 5 Boxing Games on Android in Netherlands Q3 2022
Discover the performance of the top 5 boxing games on Android in the Netherlands during Q3 2022, including trends in downloads, revenue, and active users.
In the third quarter of 2022, the top 5 boxing games on Android in the Netherlands showcased varying trends in downloads, revenue, and active users. Below, we delve into the performance of each game as tracked by Sensor Tower.
Punch Guys, published by Rollic Games, experienced a notable increase in weekly revenue, starting from $1 in early August and peaking at $44 in mid-September. Downloads saw a peak of 2.7K in mid-July but gradually decreased to 559 by the end of September. Active users followed a similar trend, with a high of 3.2K in mid-July and a decline to 1.4K by late September.
Idle Workout Master: MMA hero, from EZ Games JSC., started Q3 with weekly revenues around $22 and saw a slight peak of $41 by late July before tapering off to zero by mid-September. Downloads fluctuated, starting at 1.7K in early July, dropping to 636 in mid-September, and ending the quarter at 930. Active users mirrored this pattern, starting at 2.3K in late June and decreasing to 1.4K by the end of September.
MMA Manager 2: Ultimate Fight, published by Prey Studios, showed consistent revenue growth, beginning at $99 and reaching a peak of $523 by late July, then stabilizing around $336 by the end of September. Downloads remained relatively stable, peaking at 926 in mid-July and ending at 337 in late September. Active users peaked at 921 in late July and decreased to 692 by the end of the quarter.
EA SPORTS™ UFC® Mobile 2, from ELECTRONIC ARTS, maintained steady weekly revenues, fluctuating between $169 and $293 throughout the quarter. Downloads showed a gradual increase, starting at 520 in early July and reaching 720 by late September. Active users remained stable, with figures around 1.4K to 1.6K throughout the quarter.
I, The One — Fun Fighting Game, published by CASUAL AZUR GAMES, had minimal revenue fluctuations, peaking at $23 in early August. Downloads showed significant growth, starting at 333 in late June and reaching 736 by late September. Active users also saw an upward trend, starting at 883 in late June and peaking at 1.5K in mid-August before settling at 1.4K by the end of the quarter.
For more detailed insights and data, visit Sensor Tower.